Interactive Media & Environment Master Class
When: Wednesday 19th of October, from 10am to 4.30pm
Where: Hosted by Moxie Studio
Bring your own laptop (Mac, Pc or Linux)
Limited to 12 participants
During this Master class participants will become familiar with basic hardware and software design while at the same time gaining hands-on experience making interactive art projects, digital art performances, installations, interactive events using moving images and sound.
The workshop covers the basis of Physical Computing using Arduino and Pure Data. Participants will be able to control sound and visuals in Pure Data using a variety of Sensors (distance sensor, light sensor, temperature sensor, potentiometer, etc..). Each participant will have use of a starter kit (Arduino, bread boards, basic tools and sensors) for the day.
This initial class can be follow by groups or individual follow-up sessions to help participants complete a personal project or expand their knowledge in specific areas.
This Master Class is open to participants of different backgrounds and no programming or electronic experience is required. For details about the next Masterclass contact Benjamin
This course is run by Benjamin Gaulon, a new media artist and lecturer in the National College of Art and Design (Dublin) and in the Institute of Art, Design and Technology (Dun Laoghaire). Benjamin has been working for several years with programming and micro processors and teaches it for the last 6 years.
 Physical computing takes a hands-on approach, which means that you spend a lot of time building circuits, soldering, writing programs, building structures to hold sensors and controls, and figuring out how best to make all of these things relate to a person’s expression.
 Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It’s intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments.
 Pd (aka Pure Data) is a real-time graphical programming environment for audio, video, and graphical processing. It is the third major branch of the family of patcher programming languages known as Max (Max/FTS, ISPW Max, Max/MSP, jMax, etc.)